Android game testing
Test your Android game before you go to production
Our team joins your Google Play closed test, plays the parts of your game you care about, reports crashes and gameplay feedback, and helps you answer Google's production access questions.
Android and Google Play only. Testing lowers the risk of a bad launch but can't find every bug.
Testers who play
Our team opts in through your closed track and plays your game every day.
Your priorities
You pick the levels and loops that matter; testers focus there.
Findings you can use
Bugs and feedback with enough detail to reproduce and fix.
What our testers cover
Tell us which areas matter before testing starts, so the feedback is about your game and this release.
First session and controls
Tutorials, menus, touch controls and settings. Where players get confused or stuck in the first minutes.
Core gameplay
The levels, progression, rewards and save behavior you ask us to focus on, played through, not just opened.
Crashes and bugs
Crashes, broken states and visual glitches, with the steps and device so you can reproduce them.
Performance players notice
Slow loading, stutter, heat and battery drain that testers run into during normal play.
Different phones
Testers play on their own Android phones, so you see how the game behaves across brands and Android versions.
Player feedback
Difficulty, clarity, pacing and what felt fun or frustrating, in plain words.
How a game test runs
- 01
Tell us about your game
Package name, the loops to focus on, any test accounts, and anything testers should know (servers, regions, known issues).
- 02
Set up your closed test
Add our tester group to your closed track and publish a test release. We guide you through each step.
- 03
Testers play for 14 days
They stay opted in, play the areas you chose, and report bugs and feedback to your dashboard as they go.
- 04
Fix and apply
Fix what testers found, ship an update, and use the report to answer Google's production access questions.
Game testing plan
A separate plan for games, with more testers than Google's minimum.
What's included
- 20 testers from our own team, opted in for 14 days
- Gameplay testing based on the loops you choose
- Crash, bug and glitch reports with steps to reproduce
- Notes on lag, heat and battery that testers notice while playing
- Feedback on controls, difficulty and the first session
- A report and draft answers for Google's production access questions
- Free retest or refund if Google says no after testing with us
What we can cover depends on build access, the game's complexity, any accounts it needs, and our testers' phones.
Testing an app, not a game? See app plans
Game testing questions

Talk to a human, not a bot
Stuck on setup, Google's rules or your app? Message us and a real person from our team answers.
- Avg. reply under 5 minutes
- Any day of the week
ClosedTestLab is independent and not affiliated with Google. Google makes all production access decisions.